Working closely with the AI/ML team, I develop synthetic datasets and simulation environments to train custom AI models tailored to client needs, with a strong focus on closing the sim-to-real gap. This includes work on the official OAK for Unity plugin, digital twins, virtual environments, and robotics simulations, as well as leveraging generative AI, 3D reconstruction techniques like photogrammetry and NeRF, and automated labeling pipelines to accelerate AI development and deployment.